Welcome
Hey folks and welcome to the blog. I thought I'd use this as a journal for myself and others as I try and further my skills in level design. That's pretty much it as far as it goes on a personal level. I'm sure I've talked about myself in my other blogs so I'll keep this one strictly level design orientated chatting about what I'm doing and showing my work. Please feel free to comment and give me constructive feedback on anything I post.
UDK
I'm interested in using UDK for two reasons: (1) I have a personal interest in learning the engine and scripting in kismet to further my skills and (2) I have an upcoming project which could potentially be made in the UDK engine.
Today I spent getting to grips with the engine. The first thing which is different from most game-related software packages I've used (Unity3D, Maya etc) is controlling the camera. I'm used to holding alt with a mouse button but it didn't take me too long to get used to UDK's 'flight mode'.
I've been following this guys tutorials - Mozidesigners' channel - So kudos to him because they are great tutorials for getting started.
I've learned the basics, mainly:
- Translation tools
- Camera control
- Using the Content Browser
- BSP's - The brush tools
- and a bunch of other little things to do with settings (e.g. real time mode, lit, unlit etc)
Images speak louder than words so have a look at progress of my work for today:
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| UDK - Full scene |
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| UDK - Ground level (doesn't represent height of character) |
Cheers,
Gavin


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